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Ageforge Overtime Explained: How Every Match Ends

At 7:00 Ageforge enters overtime: both keeps lose HP every second, faster and faster, so no match can stall. Here's the exact rate, the tiebreak and how to play for it.

By the Ageforge teamUpdated 4 min read

Key takeaways

  • Overtime starts at 7:00. From then on, both keeps lose HP every second.
  • The drain starts at 3 HP per second and rises by 0.4 HP per second every second.
  • Keeps never heal, so an undamaged 1,200 HP keep falls about 71 seconds into overtime. Every match is over by about 8:11.
  • Both keeps drain at the same rate, so the keep that has taken more damage falls first.
  • If both keeps fall on the same tick, the player who dealt more total damage wins.
  • Overtime is not the idle keep. A player with no unit on the lane for 20 seconds loses keep HP at any point in the match, and only their own keep burns.

Why overtime exists

When two players are evenly matched, their armies meet in the middle of the lane and grind each other down without either keep being threatened. Without a rule to break that, a match could last forever. Overtime makes sure every match has a winner, and it rewards whoever did more damage to the enemy keep before the clock ran out.

Overtime ends a fair fight that neither player can win. It doesn't deal with a player who refuses to fight. The shrine and the idle keep do that much earlier in the match.

How the overtime drain works

At 7:00 both keeps start losing HP on their own. The drain starts at 3 HP per second and grows by 0.4 HP per second every second after that. It hits both keeps equally and ignores towers, units and ultimates.

Overtime drain on each keep
Time into overtimeDrain rateTotal HP lost
0s3 HP/s0
15s9 HP/s90
30s15 HP/s270
45s21 HP/s540
60s27 HP/s900
71s31.4 HP/s1,200

Because keeps never heal, even a keep that was never touched reaches 0 HP about 71 seconds into overtime. In practice, most matches end well before that, because at least one keep has already taken damage.

Overtime vs the idle keep

Ageforge has two rules that burn keeps on their own. They are easy to confuse, but they work differently:

Overtime compared with the idle keep
OvertimeIdle keep
When it startsAt 7:00 on the match clockAny time you have no unit on the lane for 20 seconds
Which keeps burnBoth keeps, equallyOnly the idle player's keep (both, if both are idle)
Burn rate3 HP/s, +0.4 HP/s every second6 HP/s, +2 HP/s every second
How to stop itYou can't. It runs until a keep fallsDeploy any unit. The burn stops at once and the clock resets

The two can stack. In overtime, a player with an empty lane takes the idle burn on top of the overtime drain, so keep a unit out to the very end.

Tiebreaks

  • One keep falls first. That player loses. Since the drain is equal, this is whoever had less HP when overtime started, plus anything their opponent's units do on top.
  • Both keeps fall on the same tick. The player who dealt more total damage during the match wins.
  • The match hits the 20-minute cap. The keep with more HP wins, then total damage dealt. With overtime in place this should never happen.

How to play for overtime

  1. Chip damage counts. Every hit on the enemy keep before overtime is HP they won't have when the drain starts. A small push that gets a few hits in before being cleared can win the match later.
  2. Protect your keep HP. Letting units reach your keep, even briefly, costs you in overtime. Keep enough units on the lane to stop the stragglers your tower can't.
  3. Know who's ahead. Compare the two keep health bars as the clock nears overtime. If you're ahead, hold the lane and trade safely, but never leave it empty. If you're behind, you need to deal keep damage now.
  4. Keep attacking in overtime. Your units still hit the enemy keep on top of the drain, which can make it fall several seconds sooner.

FAQ

When does overtime start in Ageforge?
At 7:00 on the match clock.
How long can an Ageforge match last?
Keeps never heal and overtime drains both keeps faster every second, so every match ends by about 8:11.
Can an Ageforge match end in a draw?
Only if both keeps fall on the same tick and both players dealt exactly the same total damage, which almost never happens.
Is the idle keep the same as overtime?
No. Overtime starts at 7:00 and burns both keeps. The idle keep can start at any time and burns only the keep of a player with no unit on the lane for 20 seconds. Deploying a unit stops it.

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