Every Ageforge Unit: Stats, Costs and Abilities

All 15 Ageforge units across 4 ages with cost, HP, damage per second, range, armor, role and passive ability, straight from the game data.

By the Ageforge teamUpdated 3 min read

Key takeaways

  • Ageforge has 15 units across 4 ages. The Stone Age has 3 units; every later age has 4.
  • Every age has a Frontline, a Ranged and a Fast unit. Ages II to IV add a Splash unit.
  • Advancing an age replaces your shop with the new age's units. Units already on the lane keep fighting.
  • Every unit has one or two passive abilities that trigger on their own. There are no ability buttons.
  • The cheapest unit is the Wolf Rider (60 gold); the most expensive is the Plasma Artillery (760 gold).

How to read these tables

  • Cost is in gold. Killing a unit pays its killer 60% of this cost as gold and as XP.
  • DPS is damage per second before armor, counters and abilities.
  • Range is in lane units. The lane is 1,000 units long, and melee units reach about 25–30.
  • Armor reduces damage by a percentage. See how armor works.

Stone Age units (Age I)

Every player starts in this age. 3 units: Clubman, Slinger, Wolf Rider.

Stone Age unit stats
UnitRoleCostHPDPSRangeArmor
ClubmanFrontline10020025245
SlingerRanged12090241100
Wolf RiderFast608030260
  • Clubman — Brace. Soaks the first 60 damage, then takes 25% less while an ally stands behind it.
  • Slinger — Focus Fire. Damage ramps up to +40% the longer it stays locked on one target.
  • Wolf Rider — Harass. Slips past the front line to strike the deepest enemy.

Medieval Age units (Age II)

Unlocked by spending 450 XP. 4 units: Knight, Crossbowman, Raider, Mage.

Medieval Age unit stats
UnitRoleCostHPDPSRangeArmor
KnightFrontline220420362612
CrossbowmanRanged200160331402
RaiderFast15019047284
MageSplash260175251900
  • Knight — Shield Wall. Allies tucked behind it gain +8 armor.
  • Crossbowman — Armor Breaker. Every bolt ignores 50% of the target's armor.
  • Raider — Charge. Opening hit lands for +80% and cleaves everything around it.
  • Mage — Chill. Its splash slows movement and attack speed by 30%.

Gunpowder Age units (Age III)

Unlocked by spending 1,200 XP. 4 units: Cuirassier, Musketeer, Dragoon, Cannon.

Gunpowder Age unit stats
UnitRoleCostHPDPSRangeArmor
CuirassierFrontline440750702818
MusketeerRanged420235671503
DragoonFast28026068306
CannonSplash480275422604
  • Cuirassier — Rallying Presence. Nearby allies deal +20% damage. Enemies that get close must attack it.
  • Musketeer — Piercing Volley. Bolts punch through up to 4 enemies in a line.
  • Dragoon — Assassinate. Hunts the most valuable enemy — +50% vs light armor.
  • Cannon — Bombard. +100% damage against keeps and towers.

Future Age units (Age IV)

Unlocked by spending 2,400 XP. 4 units: Mech Walker, Laser Trooper, Hover Bike, Plasma Artillery.

Future Age unit stats
UnitRoleCostHPDPSRangeArmor
Mech WalkerFrontline7201150863026
Laser TrooperRanged600330801706
Hover BikeFast42038090308
Plasma ArtillerySplash760420592806
  • Mech Walker — Energy Shield. Soaks the first 220 damage, then takes 20% less while an ally stands behind it. Enemies that get close must attack it.
  • Laser Trooper — Target Lock. Damage ramps up to +50% the longer it stays locked on one target. Every bolt ignores 35% of the target's armor.
  • Hover Bike — Strafing Run. Slips past the front line to strike the deepest enemy.
  • Plasma Artillery — Bombard. +100% damage against keeps and towers.

Stand-out units

  • Most HP: Mech Walker (1150 HP, 26 armor).
  • Fastest: Hover Bike (100 lane units per second).
  • Longest range: Plasma Artillery (280). Every keep tower still out-ranges it.
  • Cheapest: Wolf Rider (60 gold, trains in 1s).

FAQ

How many units are in Ageforge?
15 units across 4 ages: 3 in the Stone Age and 4 in each of the Medieval, Gunpowder and Future ages.
Can I train older units after advancing an age?
No. Advancing replaces your shop with the new age's units. Older units already on the lane keep fighting.
What is the strongest unit in Ageforge?
By raw stats, the Mech Walker. But every unit is countered by another type, so the strongest pick depends on what your opponent is training.

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