Every Ageforge Unit: Stats, Costs and Abilities
All 15 Ageforge units across 4 ages with cost, HP, damage per second, range, armor, role and passive ability, straight from the game data.
By the Ageforge teamUpdated 3 min read
Key takeaways
- Ageforge has 15 units across 4 ages. The Stone Age has 3 units; every later age has 4.
- Every age has a Frontline, a Ranged and a Fast unit. Ages II to IV add a Splash unit.
- Advancing an age replaces your shop with the new age's units. Units already on the lane keep fighting.
- Every unit has one or two passive abilities that trigger on their own. There are no ability buttons.
- The cheapest unit is the Wolf Rider (60 gold); the most expensive is the Plasma Artillery (760 gold).
How to read these tables
- Cost is in gold. Killing a unit pays its killer 60% of this cost as gold and as XP.
- DPS is damage per second before armor, counters and abilities.
- Range is in lane units. The lane is 1,000 units long, and melee units reach about 25–30.
- Armor reduces damage by a percentage. See how armor works.
Stone Age units (Age I)
Every player starts in this age. 3 units: Clubman, Slinger, Wolf Rider.
| Unit | Role | Cost | HP | DPS | Range | Armor |
|---|---|---|---|---|---|---|
| Clubman | Frontline | 100 | 200 | 25 | 24 | 5 |
| Slinger | Ranged | 120 | 90 | 24 | 110 | 0 |
| Wolf Rider | Fast | 60 | 80 | 30 | 26 | 0 |
- Clubman — Brace. Soaks the first 60 damage, then takes 25% less while an ally stands behind it.
- Slinger — Focus Fire. Damage ramps up to +40% the longer it stays locked on one target.
- Wolf Rider — Harass. Slips past the front line to strike the deepest enemy.
Medieval Age units (Age II)
Unlocked by spending 450 XP. 4 units: Knight, Crossbowman, Raider, Mage.
| Unit | Role | Cost | HP | DPS | Range | Armor |
|---|---|---|---|---|---|---|
| Knight | Frontline | 220 | 420 | 36 | 26 | 12 |
| Crossbowman | Ranged | 200 | 160 | 33 | 140 | 2 |
| Raider | Fast | 150 | 190 | 47 | 28 | 4 |
| Mage | Splash | 260 | 175 | 25 | 190 | 0 |
- Knight — Shield Wall. Allies tucked behind it gain +8 armor.
- Crossbowman — Armor Breaker. Every bolt ignores 50% of the target's armor.
- Raider — Charge. Opening hit lands for +80% and cleaves everything around it.
- Mage — Chill. Its splash slows movement and attack speed by 30%.
Gunpowder Age units (Age III)
Unlocked by spending 1,200 XP. 4 units: Cuirassier, Musketeer, Dragoon, Cannon.
| Unit | Role | Cost | HP | DPS | Range | Armor |
|---|---|---|---|---|---|---|
| Cuirassier | Frontline | 440 | 750 | 70 | 28 | 18 |
| Musketeer | Ranged | 420 | 235 | 67 | 150 | 3 |
| Dragoon | Fast | 280 | 260 | 68 | 30 | 6 |
| Cannon | Splash | 480 | 275 | 42 | 260 | 4 |
- Cuirassier — Rallying Presence. Nearby allies deal +20% damage. Enemies that get close must attack it.
- Musketeer — Piercing Volley. Bolts punch through up to 4 enemies in a line.
- Dragoon — Assassinate. Hunts the most valuable enemy — +50% vs light armor.
- Cannon — Bombard. +100% damage against keeps and towers.
Future Age units (Age IV)
Unlocked by spending 2,400 XP. 4 units: Mech Walker, Laser Trooper, Hover Bike, Plasma Artillery.
| Unit | Role | Cost | HP | DPS | Range | Armor |
|---|---|---|---|---|---|---|
| Mech Walker | Frontline | 720 | 1150 | 86 | 30 | 26 |
| Laser Trooper | Ranged | 600 | 330 | 80 | 170 | 6 |
| Hover Bike | Fast | 420 | 380 | 90 | 30 | 8 |
| Plasma Artillery | Splash | 760 | 420 | 59 | 280 | 6 |
- Mech Walker — Energy Shield. Soaks the first 220 damage, then takes 20% less while an ally stands behind it. Enemies that get close must attack it.
- Laser Trooper — Target Lock. Damage ramps up to +50% the longer it stays locked on one target. Every bolt ignores 35% of the target's armor.
- Hover Bike — Strafing Run. Slips past the front line to strike the deepest enemy.
- Plasma Artillery — Bombard. +100% damage against keeps and towers.
Stand-out units
- Most HP: Mech Walker (1150 HP, 26 armor).
- Fastest: Hover Bike (100 lane units per second).
- Longest range: Plasma Artillery (280). Every keep tower still out-ranges it.
- Cheapest: Wolf Rider (60 gold, trains in 1s).
FAQ
- How many units are in Ageforge?
- 15 units across 4 ages: 3 in the Stone Age and 4 in each of the Medieval, Gunpowder and Future ages.
- Can I train older units after advancing an age?
- No. Advancing replaces your shop with the new age's units. Older units already on the lane keep fighting.
- What is the strongest unit in Ageforge?
- By raw stats, the Mech Walker. But every unit is countered by another type, so the strongest pick depends on what your opponent is training.
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